This can be an introduction to a world of incredibly fun games played with dice. No, I’m not going to educate you on how to gamble. Rather, I will show you how just 2 to 8 dice makes it possible for you to play many sports. In this first installment I will teach you about playing the college version of “Dice Football”. This is probably the simplest of all my dice sports games that I’ll reveal in later articles. Anyway, in every dice football games you will require two dice, notebook paper and a pen or pencil.
The first thing you’ll need to do is draw a two inch horizontal rectangle on the paper encompassing three lines. I favor college ruled notebook paper because the lines already create a smaller natural Visitor/Home team’s divider for the rectangle you draw. Next break your rectangle into quarters–just like in the box scores you see in the newspaper. It is possible to write in virtually any two college teams that you want to see play or just stick to the home/visitor set-up.
Once you’ve got your box score set up you can begin the overall game. The top team always goes first. Both teams will get five rolls of the two dice. You always permit the two teams to make their rolls (5) in the quarter all at once. In simpler terms, the visitor team rolls two dice five times. Then the home team does the same. You do this for each quarter of the game.
Scoring occurs once the two dice hit “doubles”. That is a touchdown and it’s really worth six points. For the extra point you would roll just one single dice. If the dice is anything other than a “one”, the extra point is good. Should you roll a one then the extra point was missed and you’ll have to choose just six points for that certain particular roll. Remember, you get five rolls of two dice per quarter per team.
Field goals could be attempted whenever one roll of dice results in a total of the ten (4 & 6) or eleven (5&6). At that point you roll one dice to see if the field goal is good. When you attempt a field goal and you also roll a one, two or three, the field goal is good. Roll a four, five or six and that means you missed…bummer.
This is a good example of how the game can breakdown. The visitor team rolls the dice three times before a pair of twos result…Touchdown! The visitor rolls one dice and it results in a four…extra point is good–seven points total. Council of Seven makes their fifth roll and nails an eleven. A field goal attempt! He rolls a two meaning that the field goal is good. The full total score for the visitor in the initial quarter is ten points. They got seven for the TD and the excess point in addition to the three points for the field goal.
The house team rolls twice before rolling a ten. He rolls a five on his field goal attempt which means he missed. Then he rolls doubles on both of his last two rolls, making the extra point both times. His final score in the initial quarter is really a fourteen. Thus the house team leads the game following the first quarter 14 to 10.
Keep rolling until the end of four quarters. If the score leads to a tie just alternate one roll of two dice between the two teams until someone scores. Within the next article I’ll teach you about dice pro football that is a bit more complicated. Till then, keep on rolling.